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Thread Statistics | Show CCP posts - 15 post(s) |

Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 13:16:00 -
[1]
CCP, can I get a list of exactly what you think is going to keep smaller roaming gangs viable and why exactly? Because if this and station services are your ideas behind VIABLE SMALL GANG ACTION I really have to wonder just how out of touch with this playstyle you are. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 13:34:00 -
[2]
Originally by: XxAngelxX Please, if you want to make a dev blog that radically changes 1 fundamental PVP style, don't include sentences like:
"What's more is that speed, alas, can only be countered properly with yet more speed"
because you just group yourself in with the rest of the speed-whiners who are too idle, too uninterested in PVP and just want those nasty hostiles to go away, to learn to combat them with already available tactics.
Why must it always be the PVPers who have to adjust to game changes? Why can't those that perhaps don't like PVP so much because it interrupts the way they want to play the game, adapt to the PVPers?
nail. on. the. fukken. head.
obviously this blog was not written by someone who was motivated purely from reading eve-o whines and not at all from actually having a factual basis for any/all observations. CCP seems to clueless/inept to implement any sort of speed balance change currently. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 13:43:00 -
[3]
korinn, stop being reasonable and suggesting that only the snakes were overpowered. Clearly everything associated with speed needs to be nerfed quite handily. Next thing you're gonna tell me is that damps were overpowered but a broadspectrum nerf on anything that affected two stats was overboard. Quit being silly. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 13:55:00 -
[4]
Originally by: fiber0pti lol at the polycarbon legion tears they taste so sweet
lol at ir0n being proud of defeating anyone with a page long blue list and 2-3000 of their favorite members. 
oh noes my polies... don't worry we will still find a way to kill you when you are too afraid to leave dock range. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:35:00 -
[5]
Edited by: Kery Syander on 25/07/2008 16:39:32 Edited by: Kery Syander on 25/07/2008 16:36:32
Originally by: CCP Dionysus This weekend's knee-jerk comments will be taken with a large grain of salt. If you (in general "you") want to do something about these changes, then get on sisi and try out various scenarios and give feedback then :)
I really don't appreciate well-thought out comments and constructive criticism being classed as 'knee-jerk'. It's actually a fairly disrespectful thing to say to someone who's put years of time into your product and who may very well be more familiar with certain play styles than yourself.
First off, Nozh's argument is extremely poor and he fails to offer any sort of reasoning for why small gang warfare (which was already not the most satisfying, fiscally rewarding, or easy play style) will NOT be seriously hampered by these changes. People's ability to avoid blobs and the like is critical to this play style... as anyone who has spent an hour in 0.0 in the past 6 months knows. Saying that small gang warfare existed before and implying that this patch won't 'finish it off' is simply idiotic. I used to enjoy CCP's developers for their candor and wit, and now I'm stuck putting up with stupidity and poorly articulated ideas. Please be simple and frank. WHAT EXACTLY IS BEING DONE TO ACTIVELY ENCOURAGE SMALL GANG WARFARE? WHAT INTRODUCED IN THIS PATCH WILL HELP 'FIGHT THE BLOB'?
I hope you'll excuse my complete lack of faith in CCP's ability to promote small gang warfare. The last 'small gang' action introduced in 0.0 was cynojammers and station services, I believe. Both of which require even bigger blobs to deal with. Is there ANYONE at CCP who actually cares about small gang warfare and has done ANY of it in the last 6 months? I implore you to discuss your changes with them, because for a large contingent of your playerbase, that is why we play this game.
I don't have a problem with a general speed nerf or balancing (especially assault ships) but completely changing the gang v. gang balance of EVE without considering small gang warfare seems idiot. Sit down for 5 minutes and make a good argument why what you're doing will ultimate small gang warfare, and/or what you CAN do to promote it.
Thank you. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 19:03:00 -
[6]
Originally by: SSDD24 How the hell did we end up with a game in wich the peeps that make it (aka get money to develop, play and test it) know less about it then a guy that spends 20 hrs/ week playing it?
After reading all these pages i stil fail to see any coherent support for this nerf. You call this rebalancing? I think you dont understand the meaning of the word balance.
Mad props to all the peeps that tried to argue with valid arguements with CCP. CCP by calling theyr arguments knee-jerking you show you really dont deserve your players.
CCP is just smart. I mean they know that there is no counter to nanos and that missiles not doing full damage sometimes is broken. 
I'm pretty sure nohz camped a nano gang into a dead end const with a 60 man gang and then got angry when they just 'nanoed off' from his ratting raven gang.  -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 20:54:00 -
[7]
Originally by: Malachon Draco Missiles have an advantage that they never miss if an enemy is close enough/going slow enough. Additionally, a missile user doesn't need to worry about transversals or his own speed. That he then can't hit other ships going really fast, well I'd call it a form of balance. How are we gonna compensate gun users for the fact their guns don't always hit compared to missile users?
this. unfortunately people seem to forget this all the time. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 20:58:00 -
[8]
Originally by: Ranger 1
Originally by: Uuve Savisaalo two things i'd like to point out that some people seem to have ignored for whatever reason: a similar situation has cropped up several times in eve history - oversized afterburners being de rigeur, same for double MWDs at a different point. Each time the proposed changes came with a relatively similar amount of whining, phrased as 'you're removing all the fun out of the game', 'you're killing small-gang pvp' and, perhaps most memorably 'i quit' - i wonder how many people actually did as a result.
secondly, small gang pvp existed in eve long before boosters, rigs and snake sets. somehow it is wholly and utterly doomed now that speeds are to be lowered
oh, the irony.
QFT
good thing nothing else in eve has changed, otherwise this might have been an unfair comparison!  -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 21:05:00 -
[9]
Originally by: Dianabolic Honestly, if you hadn't already noticed yet - CCP know they've got it balanced when they get a 40 page lol'naught going.
Keep it up guys!
ur rite. I mean like when they tried to nerf carriers and MS. I mean they were right! Paying customers giving enough of a shit to voice concern is no reason for concern! 
"Those missile wrecking shots are awesome btw.
And how often do turrets miss if the target is in range and going slow enough?
Honestly, that is a terrible arguement."
Great idea, let's compare cruise missiles with rails. OK. Now run the numbers with no ships capable of speed tanking cruise missiles. I wasn't making an argument, by the way. Simply stating a fact like 'people seem to forget this all the time' is not an arguement. 
honestly.. have people here ever been forced to formulate and defend an opinion NOT on the internet?  -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.07.28 03:59:00 -
[10]
Originally by: Battlecheese Everyone should stop this fud about blobs. Blobs are caused by the gate mechanic, and are present in both nano and non-nano warfare.
true, but nanogangs make smaller-scale combat feasible despite the gate mechanic.
sidenote: nozh is an idiot.  -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.08.08 02:32:00 -
[11]
moronic changes that make it clear that CCP does not understand or care about small gangs or any sort of 'balance' outside of their bank account numbers. I would appreciate it if there was some sort of dev blog about how if 'non-pvpers' generally don't like game mechanic X it will be changed within a few months, that way I could save some subscription money. Let me know when you go back to being the company that cares about providing your customers with a fun and unique game rather than pandering to the masses like all the other MMO creators. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.08.08 02:32:00 -
[12]
moronic changes that make it clear that CCP does not understand or care about small gangs or any sort of 'balance' outside of their bank account numbers. I would appreciate it if there was some sort of dev blog about how if 'non-pvpers' generally don't like game mechanic X it will be changed within a few months, that way I could save some subscription money. Let me know when you go back to being the company that cares about providing your customers with a fun and unique game rather than pandering to the masses like all the other MMO creators. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.08.12 19:20:00 -
[13]
I also can't help but laugh at Nozh's argument for why nanos are overpowered because the same arguments could be made for other playstyles. Aren't tanks overpowered? I know of only one solution to killing a passive tanked drake (bring more dps)... and I'm not even mentioning that the 'only one way to kill nanos is to nano yourself' is both moronic and false. I really can't believe the majority of devs actually bought into this drivel. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.08.12 19:20:00 -
[14]
I also can't help but laugh at Nozh's argument for why nanos are overpowered because the same arguments could be made for other playstyles. Aren't tanks overpowered? I know of only one solution to killing a passive tanked drake (bring more dps)... and I'm not even mentioning that the 'only one way to kill nanos is to nano yourself' is both moronic and false. I really can't believe the majority of devs actually bought into this drivel. -----
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